May 8th, 2013 | posted by: Lynette

Playing with words, …and food, and string, and nails and more

When I first spotted Muddyum’s artwork in an online article, I was hooked. Muddyum, a graphic artist currently working and studying in New York, has developed a unique signature style that plays with words and objects to create fun images that are part fine art and part puzzle. Muddyum’s photographs like this one:

Eye Candy – original image by Muddyum

really caught my eye, and I wanted to puzzle out more, and I wanted to show my friends and family. Working in partnership with Muddyum, we incorporated her extensive portfolio of images into a game app for the iPad, which can be played in single player mode, with two players, or more, with Apple TV. Muddyum’s WordPlay App will be available in the iTunes App Store in late May 2013.

Introducing Muddyum, the artistic talent behind WordPlay

Muddyum Choudhury

I recently asked Muddyum some questions about her work as an artist and her process in creating her WordPlay images. Below are her responses:

PPB: Where did you get your art training?

Muddyum: I received my B.F.A. in Painting and Drawing at University of Wisconsin-Milwaukee in 2007. I moved to Georgia in 2008 to purse an M.F.A. in Illustration at The Savannah College of Art and Design. I graduated in 2010 and received the Outstanding Achievement Award in the SCAD Graduate Illustration Department. Currently, I take Continuing Education classes at School of Visual Arts in New York City, which is where I started my Wordplay project.

What was your inspiration for the WordPlay project?

I am inspired my puzzles, puns and typography. I started making letters with chocolate syrup and glue when I was developing concepts for my first line of greeting cards. In summer of 2011, I decided to take Gail Anderson’s Type Play workshop at SVA.  It was one full week of type and I wanted to spend some time experimenting with typography and hand lettering. One of the assignments was found object type and I new I wanted to write with condiments. That morning of the class I went to the grocery store and bought anything I could write in; jelly, sprinkles, ketchup etc. The only idea I had in mind was “Let’s Ketchup.” I figured out the rest on the spot in the workshop.

Where do you get your materials?

I buy materials from convenience stores, hardwares stores, flower shops, craft stores and I walk to the park to get materials such as grass, dirt, sticks etc.

Can you share some of the process of making the images? 

When I randomly think of new wordplays I write them in a notebook. I can’t really explain how they come to me. Sometimes I think of an object I can write with and google it to see what other words come up. When I get enough ideas I write a list of materials I need to buy or get for free and spend a couple days shopping for these. Shopping and looking at all the items in the stores only gives me more ideas. Then I spend a few days cutting the materials or biting the food into shape and then take a few photographs of each WordPlay. Then I take them into Photoshop and edit a few things here and there.

Do you have any funny stories about an image that didn’t work out or that got messy?

The salmonella image was hard to do because I am actually allergic to some seafood. I forgot to buy plastic gloves so I put plastic sandwich bags over my hands while I cut the salmon. I also had to cut the kiwi in one image with the plastic sandwich bags on because I am allergic to that also. Those were a couple foods that had to go to waste after I was done photographing it!

Do you ever eat your artwork after you’ve photographed it?

Usually I do eat my wordplays that are edible before, during and after I photograph it. For apple pie I had to eat one apple to the core because I wanted to use it as an an “i.” I am not actually not allergic to shrimp so I ate the shrimp scampi wordplay. I did not eat the wordplays made out of condiments. The rest of the items such as chain, string, pins, rope, etc. I keep just incase I need them for a future project.

What other art projects or products do you have?

Other art projects I enjoy creating are greeting cards, book design and textile design.

Where can people go to see more of your work? Do you have a website, Facebook Fan Page, Pinterest or Etsy store?

To see more of my work here are my stores and pages:
Twitter: @muddyum

 

 

 

 

February 23rd, 2013 | posted by: Lynette

Common Core State Standards for Apps With Curriculum

What are the Common Core State Standards (CCSS) all about, again? Here is a portion of the CCSS Mission Statement: “The Common Core State Standards provide a consistent, clear understanding of what students are expected to learn, so teachers and parents know what they need to do to help them. The standards are designed to be robust and relevant to the real world, reflecting the knowledge and skills that our young people need for success in college and careers.”

Cyndie Seyborne, a retired teacher from Arkansas has created Apps With Curriculum, www.appswithcurriculum.com, an educational technology service to develop Common Core-aligned lesson plans for book app developers.  Apps With Curriculum makes educational apps better suited for classroom use. All curriculum is downloadable and free to access.

“Teachers are looking for quality educational apps that can provide more than an hour of entertainment to their students,” said Sebourn, a National Board Certified Teacher who was in the classroom for more than 20 years. “By pairing curriculum with apps, I provide teachers with another tool to integrate technology into education and to help kids be 21st Century Learners. Now through Apps With Curriculum, educators can easily find quality apps that can be quickly assimilated into classroom education.”

The site features book apps with curriculum that includes deeper-level Reading Strategies, and Project-Based Learning.

“Often book app developers provide only fun facts or simple recall questions,” Sebourn said. “Apps With Curriculum engages students with multiple reading strategies that prompt them to think critically, incorporate technology, reach the upper levels of Bloom’s Taxonomy, and align to Common Core State Standards.” “Combining the apps with Common Core-aligned curriculum and group activities allows teachers to use the app in class to foster critical thinking and communication.”

Apps With Curriculum’s Book App Library features popular and award-winning apps such as “Brush of Truth,” the “Treasure Kai” series, the “Human Body Detectives” series, and multiple apps from PicPocket Books.  Recently added to the collection is “A Troop is a Group of Monkeys” by Julie Hedlund, which teaches collective nouns.

Sebourn, a speaker at educational conferences and an educational consultant, has conducted case studies about using apps paired with curriculum to integrate technology in education.

After National Board Certified Teacher Cyndie Sebourn retired from the classroom, she founded Sascyn Publishing, Inc. to create educational apps. Her first book app “Smarty Britches: Nouns” was released on the iPad, Google Play, Kindle Fire, and NOOK in June 2012. “Smarty Britches: Verbs” will be released in 2013.  “Smarty Britches: Nouns” features a boy who owns a magical pair of britches that teach him the nouns in his life; it is set in Arkansas.  “Smarty Britches: Verbs” is also set in Arkansas but, in addition, educates students about the southern states of Louisiana and Texas.  She developed curriculum for her own app, then started offering the educational service to other book app developers. Apps With Curriculum offers free, downloadable Common Core-aligned curriculum.

Interested teachers and book app developers can view the free curriculum at www.appswithcurriculum.com/curriculum.

December 7th, 2012 | posted by: Lynette

Announcing New Apps With Curriculum – on sale today for #AppFriday


Twelve educational apps that offer free Common Core-aligned curriculum are joining for a one-day sale Dec. 7. The discount day is being organized by Apps With Curriculum, a National Board Certified teacher’s movement to create curriculum for book apps.

“This group of developers are trendsetters that are joining with Apps With Curriculum and classroom teachers to educate,” said Cyndie Sebourn, founder of Apps With Curriculum. “They recognize the immeasurable value of providing curriculum for their book apps and are excited about being a valued asset to education.”

Apps participating in the one-day sale are Smarty Britches: Nouns, Treasure Kai and the Seven Cities of Gold, Brush of Truth, and PicPocket Books apps: The Lucky Escape, Battle of the Bugs, A Heart Pumping Adventure, Penelope the Purple Pirate, Gerry the Giraffe, A Royal Pest, A Royal Pest Mine, Choco Gets a Check Up, and Tractor Mac You’re a Winner.

“Apps With Curriculum links book app developers with teachers to promote 21st Century Learning Skills, said Sebourn, a retired teacher who was in the classroom for 25 years. “With curriculum, book apps serve a higher purpose. They become educational tools that provide extended learning for the classroom. Educators are excited to see Project-Based Learning and reading strategies that align with Common Core Standards and incorporate Bloom’s Digital Taxonomy. It empowers them to teach with technology and saves them countless hours in lesson planning.”

Apps With Curriculum was formed by Cyndie Sebourn, a retired National Board Certified Teacher, to create curriculum for book app makers. Sebourn also owns Sascyn Publishing, Inc., which creates educational book apps.

Apps With Curriculum

A Royal Little Pest
Smarty Britches: Nouns
Tractor Mac Arrives
Tractor Mac Builds A Barn
The Lucky Escape
A Heart-Pumping Adventure
Battle With the Bugs
A Royal Little Pest: Mine!
Gerry the Giraffe
Tractor Mac You’re A Winner
Penelope the Purple Pirate

Located in Hot Springs Village, Arkansas, Sascyn Publishing, Inc. develops children’s apps for education, and it creates custom-designed curriculum for other app developers that meets the needs of educators. Copyright (C) 2012 Sascyn Publishing, Inc. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.

Look for the CCSS tab on top bar of PicPocket Books’ website, and access the curricula via the links next to the app icons.

December 5th, 2012 | posted by: Lynette

Gerry the Giraffe, a new picture book app from PicPocket Books

Check out the fun trailer for Melissa Northway’s “Gerry the Giraffe,” a new book and an app from PicPocket Books.

(Click on the image to access the video link)

 

September 27th, 2012 | posted by: Lynette

October is Down Syndrome Awareness Month

The month of October is designated Down Syndrome Awareness Month. It is one month in the year to especially highlight the talents of children and adults with Down Syndrome, to advocate for inclusion in school and community activities, and to honor how much they have to share.

In partnership with Woodbine House, a publisher specializing in books about children with special needs, PicPocket Books has produced and published two picture book titles for the iPhone and iPad featuring characters with Down Syndrome. These two titles, My Friend Isabelle and We’ll Paint the Octopus Red, are reviewed below by Renee Grassi, a librarian and advocate for people with special needs. Follow Renee on Twitter at @MissReneeDomain

Picture books about siblings with special needs are few and far between.  Picture book apps about this topic are even rarer.  We’ll Paint the Octopus Red and My Friend Isabelle help fill in those gaps.

We’ll Paint the Octopus Red. Stephanie Stuve-Bodeen. Illustrated by Pam Devito. PicPocket Books. 2009. iOS, requires 4.0 or later. Version: 1.6. $0.99. Age 5 and up.

We’ll Paint the Octopus Red by Stephanie Stuve-Bodeen tells the story of a girl named Emma, who learns about her new baby brother, Isaac.  At first, Emma has a hard time getting used to the idea that she will not be an only child.  Her dad then talks to her about all the new things she and her new brother can do.  Emma later learns that her brother was born with Down Syndrome, and she laments to her dad listing all the things she thinks she will not be able to do with Isaac.  Her dad tells her encouragingly that, in fact, all those things that she thought Isaac wouldn’t be able to do—like painting the octopus—he will be able to do.  He just might need someone to show him how.  In the end, Emma is able to look past differences and is excited about all the fun she and her new sibling will have.  The app’s functionality gives the reader the option of having the audio played aloud or turned off.  Swiping across the screen easily turns the page.  A few turn offs, though–the words are not highlighted as they are read, and the story does not play on its own unless the reader actively turns the page.  However, the voice of the reading is clear and well-paced, and Pam Devito’s colorful pencil drawn illustrations—though not animated—translate well on the screen.

My Friend Isabelle.  Eliza Woloson. Illustrated by Bryan Gough. PicPocket Books.  2009. iOS, requires 4.0 or later. Version 1.6. $1.99.

My Friend Isabelle is a story about a little boy named Charlie who has a friend named Isabelle.  Even though they are the same age, Charlie talks about how they are both different.  Charlie is tall, while Isabelle is short. Charlie runs fast, while Isabelle takes her time. Charlie knows a lot of words, and Isabelle’s words are sometimes hard for him to understand.  But Charlie also recognizes many ways that he and Isabelle are the same.  They both like to play and dance.  They like to pretend play together and go down the big slide at the park. What makes book unique is that the reader does not find out that Isabelle has Down Syndrome until the end of the book.  There is an added section on the last page that is read out loud to the reader explaining that Isabelle doesn’t look or think quite like Charlie does, but that through their friendship, Charlie and Isabelle are helping to make the world a more tolerant place. The app does a great job utilizing the original illustrations, though the images are not interactive or animated.  Each word is highlighted as its being read out loud for the reader.  The reading itself is well-paced and clear, ideal for a prereader who may be following along.  While the reader must swipe the screen to turn most of the pages, some of the pages turn on their own. I found this a bit odd, but it was nothing that would deter me from using the app.

All in all, these two PicPocket Book apps are solid contributions to the conversation of acceptance and tolerance of people with special need and are worthwhile tools to introduce this topic to a child.

July 10th, 2012 | posted by: Lynette

Summer reading suggestions

Summer days can be some of the best times for reading! Especially when school is out, it is so nice to dive into some books (and book apps) that you and your child can read for pleasure. Here are some of PicPocket Books’ newest releases as suggestions for some fun summer reading:

Have you ever wondered what your cat, dog. or goldfish wears when your back is turned? Check out this pants-tastic book and see the craziest pets in the most weird and wonderful underwear ever made!

The Owl Says Hoot takes young children out into a wonderful warm world of animals then back to their own familiar surroundings. The simple and inviting pictures show the essence of each animal and also teach young children the sounds they make. The rhyme, rhythm and repetition make this story one of the books that children (and parents) love to read and read again.

Prince Hayden is a REAL little prince who is ALWAYS busy doing something. On a visit to his royal cousin’s castle, Prince Hayden can’t wait to start playing with HER royal toys. After all, it is a well known fact that she has some of the FINEST toys in the land! To his shock and dismay, his cousin REFUSES to let him play with any of her royal toys. Prince Hayden soon discovers that when people don’t share, feelings get hurt. And when feelings get hurt, it’s no longer fun.

June 22nd, 2012 | posted by: Lynette

A Cool Way to Beat the Summer Heat

I don’t know about your corner of the world, but here in Washington, DC we’re having long, hot days! A visit to your local cool, quiet library is a great way to to beat the summer heat.

That's how big a polar bear's foot is!

One of our PicPocket Books authors, Gina Ricci (author and illustrator of Far to the North and Splish! Splash! Splosh!), recently gave a talk and led kids through some art projects at the Summer Reading Program at the Coastal Library in South Walton Beach, Florida. Polar bears were the stars of the day as the kids donned polar bear masks, drew an arctic mural, listened to the Far to the North iPad storybook app, AND topped it all off with ice cream. Sounds like a fantastic summer day.

 

 

Author/ illustrator Gina Ricci with some of her artwork, and a bunch of polar bear cubs!

Creating.

 

Asking questions. Lots of questions!

 

 

Tell us about your corner of the world.

March 24th, 2012 | posted by: Lynette

iPads and Kids with Learning Difficulties

I am pleased to share an article about kids with learning difficulties written by one of the authors we work with at PicPocket Books. Nina Lim, whose picture book app Super Harry’s Rotten Luck was released for the iPad and iPhone earlier this month, tells of her personal experiences with her son’s language delay and the progress he’s made by using storybook apps, educational games, and speech therapy apps on the iPad. Nina describes how she works with her kindergarten age son, and the amazing steps he’s made, motivated by the iPad – like repeating words he hears on the device. Read on for the full story in Nina’s own words.

Super Harry's Rotten Luck, by Nina Lim

Getting an iPad for the first time is an exciting moment for any family. “Wow, look at all these cool features,” you say as you excitedly play around with your shiny new device. You can’t wait to personalise it and get all sorts of apps that you know you or your children will love.
Now imagine one of your children has a learning difficulty. Suddenly the iPad is more than just a great new toy, reading device or even status symbol.  It’s a godsend. I know this firsthand.
My middle child Ethan has a language delay. He is the cutest, funniest and most good-natured boy I could wish for. He is also extremely bright and has an amazingly logical, scientific brain. Yet language and literacy have always been a struggle for him. Pulling forth words to ask for things has always been an effort. His brother and sister flew into words without a second’s thought and became very articulate early on. But not Ethan. No, for a long time during his toddler years he had no interest in speaking. Absolutely none at all. It is very hard to get someone to do something when they have no interest in doing it.
I did everything I could think of. I encouraged, prompted, gestured, encouraged again, cajoled, bribed, threatened, broke down in tears and cried, wiped my eyes, gave him a cuddle and tried again. It all seemed to no avail. Ethan was perfectly happy with life as it was and did not share my enthusiasm to hurry up and start speaking. Of course during all this time I was attending speech therapy and we worked on a range of skills with him. But ultimately Ethan had to want to do it. When there is a desire to learn, everything changes.
And here’s where the iPad comes in. Ethan used to flit from activity to activity. He would get bored and move on, or lose interest in something and get distracted. With the iPad however, he was full of interest. His whole body language would change. He would sit up straight and concentrate, he would focus on a task for extended periods of time. He would be engaged and interested, and repeat the words he heard on the iPad. Yes, repeat the words he heard on the iPad. For a mother of a language delayed kid it is such a joy to hear your child speaking. He was building up his vocabulary and learning to sit and focus and wait.
From then on we worked on a whole range of apps together. Ethan had found a highly motivating force. It was like a little light bulb had gone ‘ding’ in his head. We started with a lot of puzzles, moved on to dozens of storybook apps, and would do some of the purely educational games and specialist speech therapy apps. When I found a moment during the day I would go through an app with him. Essentially we were doing therapy at home. Things changed too. His interest was high and I was a lot happier and relaxed. I learnt to go with the flow and do what works best.
I don’t want the iPad to sound like a panacea for all problems. It’s certainly not that. But its use as a tool for children with learning difficulties is phenomenal. Especially for children who are visual learners. In our case it was a great help, and came along at the perfect time.

Snuggle up with a great storybook app

Ethan is four and a half now and poised to start kindy at big school next year. His language is still far behind other children his own age, but I am more confident that he will completely catch up. He has a desire to learn which is the most important thing. He loves his books, he loves hearing stories, and he taught himself how to write the alphabet and numbers. I still worry about him a lot. But he is such a happy, cheerful and content boy, I am happy to carry his worries so that he doesn’t need to.

January 6th, 2012 | posted by: Lynette

Children and Media: How to Choose iPhone Apps for Kids

By Elizabeth Lyons

Originally published by PBS Parents

 

Is anyone else fascinated when parents turn to their offspring for help programming (or even answering) their smartphones? Children’s seemingly pre-wired proficiency with today’s technology is amazing. The high-tech world is advancing at lightning speed, and as “digital natives,” no one’s adapting more quickly than kids.

Case in point, toddlers love to talk on the telephone. They’ve always loved talking on the telephone. Today’s toddlers, however, are infatuated with cell phones, and parents beware: even a 20-month-old knows the difference between the real deal and a toy stand-in (and far prefer the former).

It’s not surprising, therefore, that according to a recent CNN report, four of the top 10 best-selling educational iPhone apps are designed for children under the age of five. And the benefits of such advanced technology may go beyond mere distraction from a checkout line’s candy display.

The Benefits of Apps

According to developmental psychologist Peter Gray, engaging with an app is preferable to a passive activity such as watching TV. “[Kids are] interested in tools where they can actually make something happen,” notes Gray, which isn’t surprising because “we are a tool-using species.”

“These ‘mobile kids’ are the purest breed yet of natives to the wireless world where the rest of us are refugees,” concurs Neil Swidey through a Boston Globe article. “Parents use [digital technology] to distract a less-than-thrilled child in the grocery store, but quickly become amazed by how instinctively tech-savvy even a toddler is. This generation will use technology far more than we can even imagine today.”

“Touch-based devices like the iPhone and iPad harness this fundamental human instinct and remove the complexity of the keyboard and mouse for interacting with the computer,” notes Bryan O’Malley of Axeva.com. “As a result, it’s possible for young children to explore the world of computer learning at a much younger age.”

Abbie Davies, president of My First Yoga, also agrees that many apps are “beneficial for the younger set.” Yet she also points out that “while apps can both educate and stimulate, just like any other form of media, it is important for parents to make informed decisions about the apps being downloaded for or by their children.”

Criteria for Choosing Appropriate Downloads

Parents who turn to apps as a way to educate, entertain or merely distract their children are overwhelmed by the thousands of options combined with hundreds of ratings and user comments. What guidelines can parents use to make informed decisions regarding which apps to download – and which to avoid?

Brett Singer, the founder of DaddyTips.com, advises “I’m very careful about what apps I put on the device because there is no way (that I know of) to block inappropriate content. I either stay with certain publishers (Sesame Street apps are always appropriate), or try the app out myself before I give it to the kids.”

User reviews and comments can also point parents in the right direction. Notes Singer, “Reading user reviews on the iTunes store helps, and online app guides are a good place to start. The posted age ranges are useful, but like movie ratings, parents should consider their own values and standards.”

“When choosing an iPhone app for a child of any age,” advises Davies, “make sure to think about [your] objectives. Will this app be an educational tool? A time filler? Even if an app is amazingly educational, it’s always important to remember to encourage using apps in moderation.”

Lynette Mattke, co-founder of MomsWithApps and Publisher at PicPocket Books, reminds parents to “remember [that] kids are best engaged when the features in an app address as many senses as possible and when these features offer variations on a theme, and are not too repetitive. For instance, putting different outfits on different characters offers variation and holds a child’s interest, while shooting or popping identical objects gets repetitive.”

Mattke also recommends book apps, which are “fun and educational, and often stimulate conversations that continue long after the device is put away.”

“A ‘bookapp,’” notes Mattke, “is a term used to describe a book that is downloaded as an app and displayed to be read on the iPhone, iPod Touch or iPad. Some bookapps have animations and other interactive features. Most have audio recordings.”

When to Be Cautious About Apps

Possibly more important than knowing what to look for in choosing an appropriate app is knowing what to stay away from. The most important goal is protecting a child’s privacy and ensuring his safety.

To that end, Stanley Holditch of InternetSafety.com advises parents to be wary of apps that require peer interaction. “Marketers and app developers are quickly learning that kids are the most active social networkers,” warns Holditch. “Peer interaction at young ages can and does lead to cyberbullying. Parents should base their decisions on whether or not to allow a child to engage in peer interaction through social networks and apps based on the child’s maturity level and the average maturity level of their peers [rather than] the age requirements of the network or app.”

Another feature of which parents should be wary: geolocation apps. “Foursquare, Facebook, Twitter, GoWalla and even Apple’s MobileMe data network are all embracing geolocation as the latest way to bring people together,” mentions Holditch. “Parents need to be wary of this trend, since the essential component to all geolocation apps is revealing the user’s location in real-time. Depending on how vigilant the child/parent is about privacy settings, these apps are capable of revealing the child’s exact location in real-time to complete strangers.”

The Future of Apps

There’s no arguing that we’re only at the beginning of the app revolution.

According to Casey Ayers, president of MegatonApps, we should “expect educational gaming to take the forefront in kid-targeted apps,” while Jesse Feiler, author of Get Rich With Apps believes that “lots of drawing programs” will soon hit the market. William Weil, co-founder and CEO of Tales2Go, believes that “niche educational apps…within categories such as behavior, writing, science, math” are about to break loose.

Barbara Pritchard, executive producer at Smashing Devices, believes that the children’s book publishing industry will hit the app world by storm. “Enhanced books allow us (as designers and producers) to add interactivity into the reading experience, fully engaging kids and encouraging them to want to read more. [Of the] Top 10 titles in the iTunes iPad app store for kids, five are ebook titles. We think this trend will only continue to get bigger.”

O’Malley summed up the trajectory of iPhone apps by noting, “I suspect that someday we’ll look back at the early 2000′s as a major turning point in the way we consume information. Our children will be the first to grow up in the Touch Generation. Without the steep computer learning curve that past children faced, imagine how much faster these kids will be absorbing information?”

Imagine, indeed!

January 6th, 2012 | posted by: Lynette

A Bright Outlook

This video is a bit of a general State of the Union for Apps. With a record-breaking 1.3 Billion apps downloaded Christmas week, 2011, by owners of smartphones and tablets, the app space sure is looking bright!

Apps prove gold rush for Silicon Valley